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== Performance & Settings ==
__TOC__


This page provides an overview of performance optimization and configuration options for Lumiose Online.
Welcome to the Lumiose Online performance and settings guide.


Performance may vary depending on your hardware, operating system, game version, and method of playing.
This page provides recommendations for improving performance, diagnosing graphical issues, and configuring Lumiose Online across supported platforms.
 
Performance may vary depending on hardware, operating system, graphics drivers, game version, and installation method.
 
{{Notice
|type=info
|title=Performance Recommendations
|The recommendations on this page are general troubleshooting guidance unless explicitly identified as tested configurations. Hardware requirements and expected frame rates will be documented as reliable testing data becomes available.
}}


== Supported Platforms ==
== Supported Platforms ==


Lumiose Online supports several methods of playing:
Lumiose Online supports four installation methods.


* Windows standalone launcher (ZA Recomp)
{| class="wikitable"
* macOS (MonZaMac)
! Platform
* PC emulation (Eden)
! Method
* Nintendo Switch (Atmosphère)
! Primary Performance Factors
|-
| Windows
| ZA Recomp (Native)
| CPU, GPU, graphics drivers, resolution, and game settings
|-
| macOS
| MonZaMac (Native)
| Apple Silicon hardware, macOS version, and graphics configuration
|-
| PC
| Eden Emulator
| CPU, GPU, graphics backend, shader compilation, and emulator settings
|-
| Nintendo Switch
| Atmosphère
| Console hardware, game version, and system configuration
|}


Each platform has different performance characteristics and configuration options.
Each platform has different configuration options and performance characteristics.


== Windows Standalone Launcher ==
== Windows Standalone Launcher (ZA Recomp) ==


The Windows standalone launcher runs Pokémon Legends: Z-A natively through ZA Recomp without requiring an emulator.
The Windows standalone launcher runs Pokémon Legends: Z-A through ZA Recomp without requiring a traditional console emulator.


Performance may depend on:
Performance depends on several factors, including:


* CPU performance
* CPU performance
* Graphics card and driver version
* GPU capabilities
* Graphics driver version
* Available system memory
* Available system memory
* Display resolution
* Graphics settings
* Graphics settings
* Display resolution
* Background system activity
 
=== Recommended Configuration ===
 
The following recommendations provide a starting point for troubleshooting performance issues.
 
{| class="wikitable"
! Component
! Recommendation
|-
| Operating System
| Use a supported, up-to-date Windows installation.
|-
| Graphics Drivers
| Install a compatible driver from the GPU manufacturer.
|-
| GPU Selection
| Ensure the game uses the intended graphics processor.
|-
| Display Resolution
| Reduce resolution if GPU performance is limiting frame rate.
|-
| Background Applications
| Close unnecessary resource-intensive applications.
|-
| Storage
| Ensure sufficient free space is available for game files and updates.
|}
 
=== Graphics Drivers ===
 
Outdated or incompatible graphics drivers can cause:
 
* Game startup failures
* Rendering artifacts
* Unexpected crashes
* Poor performance
* Graphics initialization errors
 
Download graphics drivers from the appropriate manufacturer:
 
* [https://www.nvidia.com/en-us/drivers/ NVIDIA Drivers]
* [https://www.amd.com/en/support/download/drivers.html AMD Drivers]
* [https://www.intel.com/content/www/us/en/download-center/home.html Intel Download Center]
 
{{Notice
|type=tip
|title=Driver Troubleshooting
|If the game crashes during graphics initialization or produces rendering errors, verify the installed graphics driver version before reinstalling Lumiose Online.
}}
 
=== Selecting the Correct GPU ===
 
Some computers contain both integrated and dedicated graphics processors.
 
On Windows 11, you can configure the preferred GPU for a particular application:
 
# Open '''Windows Settings'''.
# Navigate to '''System → Display → Graphics'''.
# Locate the ZA Recomp game executable, or add it as a desktop application.
# Select the application and open its graphics options.
# Select '''High performance''' if it corresponds to the intended dedicated GPU.
# Save the configuration and restart the game.
 
The available options depend on the computer's hardware and graphics configuration.
 
=== Display Resolution ===
 
Higher rendering resolutions generally increase GPU workload.
 
If performance is limited by the graphics processor:
 
# Open the available game or launcher graphics settings.
# Reduce the rendering resolution or resolution scale, if supported.
# Apply the changes.
# Test performance in the same gameplay area.
 
Avoid changing several graphics settings simultaneously when diagnosing a performance problem.
 
=== Frame Rate and Synchronization ===
 
Frame rate behavior may be affected by:
 
* Display refresh rate
* V-Sync
* Frame rate limits
* GPU driver settings
* Variable refresh rate technologies
* Game or launcher implementation
 
Not all options are available in every version of ZA Recomp.


Specific recommendations will be added as configurations are tested.
{{Notice
|type=warning
|title=Frame Rate Modifications
|Do not assume that removing frame rate limits or forcing driver-level settings will improve performance. Some settings may introduce stuttering, visual artifacts, or unexpected game behavior. Test changes individually.
}}


== macOS (MonZaMac) ==
== macOS (MonZaMac) ==


MonZaMac provides a native macOS implementation for Apple Silicon systems.
MonZaMac provides a native macOS implementation of Pokémon Legends: Z-A for Apple Silicon systems.


Performance recommendations and platform-specific settings will be documented here.
Performance may depend on:


== Eden Emulator ==
* Apple Silicon chip model
* Available unified memory
* macOS version
* Display resolution
* Graphics configuration
* Background application activity
 
=== General Recommendations ===
 
* Use a supported macOS version.
* Keep MonZaMac updated.
* Close unnecessary resource-intensive applications.
* Test lower rendering resolutions if performance is GPU-limited.
* Monitor system temperature and sustained performance during longer sessions.
 
{{Notice
|type=info
|title=MonZaMac Requirements
|MonZaMac requires Apple Silicon and macOS 15 or later. More detailed hardware recommendations will be added when verified performance data is available.
}}
 
== Eden Emulator (PC) ==


Eden uses emulation to run Pokémon Legends: Z-A on PC.
Eden uses emulation to run Pokémon Legends: Z-A on PC.


Performance may be influenced by:
Unlike the native launchers, emulator performance may be affected by the overhead of translating console operations to the host system.


* CPU and GPU capabilities
Important factors include:
 
* CPU single-threaded and multi-threaded performance
* GPU capabilities
* Graphics backend
* Graphics backend
* Shader compilation
* Shader compilation
* Graphics driver compatibility
* Emulator configuration
* Emulator configuration
* Graphics driver compatibility
* Available system memory
 
=== Graphics Backend ===
 
Emulators may support different graphics backends, depending on the application version and operating system.
 
The selected backend can affect:
 
* Compatibility
* Rendering accuracy
* Shader compilation behavior
* Performance
* Stability
 
If graphical errors occur, review the graphics backend options available in your installed Eden version.
 
Do not assume that a particular backend provides the best performance on every system.
 
=== Shader Compilation and Stuttering ===
 
Shader compilation can contribute to temporary stuttering during gameplay.
 
Symptoms may include:
 
* Brief frame time spikes
* Stuttering when new effects appear
* Performance fluctuations when entering new areas
* Temporary pauses during certain visual effects
 
Some shader-related stuttering may decrease as relevant shaders are compiled or cached, depending on emulator behavior.
 
{{Notice
|type=tip
|title=Diagnosing Emulator Stuttering
|If stuttering occurs primarily when new effects or environments appear, shader compilation may be contributing. If stuttering is continuous, investigate CPU load, GPU load, graphics settings, and driver compatibility.
}}
 
=== General Recommendations ===
 
* Use a compatible, up-to-date graphics driver.
* Review the graphics backend configuration.
* Avoid enabling untested emulator modifications.
* Reduce rendering resolution when GPU-limited.
* Check CPU and GPU utilization during gameplay.
* Test configuration changes individually.
 
=== Network Configuration ===
 
Lumiose Online requires network connectivity for multiplayer functionality.
 
Ensure '''Airplane Mode''' is disabled in Eden.
 
See [[Installation Guide#Eden Emulator (PC)|Eden Installation Instructions]].
 
== Nintendo Switch (Atmosphère) ==
 
Lumiose Online supports Nintendo Switch consoles running Atmosphère custom firmware.
 
Performance may vary depending on:


Recommended settings will be documented after testing.
* Console model
* System firmware version
* Atmosphère version
* Game version
* Installed modifications
* Background system activity


== Nintendo Switch ==
=== General Recommendations ===


Performance on Nintendo Switch may vary depending on the console model, game version, and installed modifications.
* Use a compatible Atmosphère installation.
* Verify that the installed game version is supported.
* Avoid combining untested modifications.
* Test whether a performance issue also occurs without unrelated modifications.
* Record the circumstances in which performance problems occur.


Platform-specific recommendations will be added as needed.
{{Notice
|type=info
|title=Console Performance
|Nintendo Switch hardware has different performance constraints from native PC installations. PC-specific graphics and driver recommendations do not apply to the console.
}}


== Common Performance Issues ==
== Common Performance Issues ==
Line 66: Line 283:
=== Low Frame Rate ===
=== Low Frame Rate ===


Low FPS may be caused by hardware limitations, graphics settings, or platform-specific performance issues.
Low FPS may result from hardware limitations, graphics settings, or platform-specific performance problems.
 
'''Recommended troubleshooting:'''
 
# Confirm that your hardware meets any published requirements for your installation method.
# Check CPU and GPU utilization.
# Verify that the correct GPU is being used, where applicable.
# Reduce rendering resolution if supported.
# Close unnecessary background applications.
# Compare performance in multiple gameplay areas.
 
If the issue persists, record the hardware specifications and the approximate frame rate.
 
=== Stuttering and Inconsistent Frame Times ===
 
Stuttering refers to irregular frame delivery, even when average FPS appears acceptable.
 
Potential contributing factors include:
 
* Shader compilation
* Asset loading
* CPU bottlenecks
* Background processes
* Graphics driver behavior
* Frame synchronization settings
 
'''Recommended troubleshooting:'''
 
# Determine whether stuttering is continuous or occurs only during specific events.
# Monitor CPU and GPU utilization.
# Check for resource-intensive background applications.
# Review graphics and synchronization settings.
# Test whether the problem occurs consistently in the same location.
 
=== Graphics Rendering Problems ===
 
Graphics issues may include:
 
* Missing textures
* Flickering objects
* Incorrect lighting
* Visual artifacts
* Corrupted graphical effects
 
'''Recommended troubleshooting:'''
 
# Verify the installed graphics driver version.
# Confirm the game and mod versions.
# Disable unrelated graphics modifications temporarily.
# Review platform-specific graphics settings.
# Record the affected location or visual effect.
# Capture a screenshot or video if the problem can be reproduced.
 
=== High CPU or GPU Utilization ===
 
High resource utilization is not necessarily a malfunction.
 
For example, high GPU utilization can be expected when the game is using most of the available graphics processing capacity.
 
Investigate resource utilization when it is accompanied by:
 
* Unusually low frame rates
* Sustained stuttering
* Thermal throttling
* Unexpected system instability
* Significant performance degradation
 
=== Performance Degradation Over Time ===
 
If performance becomes worse during an extended gameplay session:
 
# Record how long the game was running before performance degraded.
# Check CPU and GPU temperatures.
# Monitor system memory usage.
# Determine whether the problem occurs in a specific area.
# Restart the game and test whether performance returns to normal.
# Report whether the issue is reproducible.
 
Performance degradation over time may have several causes and should not automatically be attributed to a memory leak.
 
== Collecting Performance Information ==


=== Stuttering ===
When requesting assistance with a performance problem, provide:


Stuttering may occur during shader compilation, asset loading, or other resource-intensive operations.
{| class="wikitable"
! Information
! Example
|-
| Platform
| Windows standalone launcher
|-
| Operating System
| Windows 11
|-
| CPU
| Intel Core i7 or AMD Ryzen 7 model
|-
| GPU
| NVIDIA GeForce RTX or AMD Radeon model
|-
| RAM
| Installed system memory
|-
| Game Version
| Pokémon Legends: Z-A update version
|-
| Lumiose Online Version
| Installed launcher or mod version
|-
| Resolution
| Display and rendering resolution
|-
| Frame Rate
| Approximate FPS and observed fluctuations
|-
| Problem Location
| Area or activity where the issue occurs
|}


=== Graphics Problems ===
Include any relevant diagnostic logs, screenshots, or recordings.


Rendering problems may be related to graphics drivers, compatibility issues, or platform-specific settings.
{{Notice
|type=tip
|title=Useful Performance Reports
|A report describing when and where performance problems occur is often more useful than an FPS number alone. Include whether the problem is consistent, intermittent, or specific to certain gameplay events.
}}


== Related Documentation ==
== Related Documentation ==

Latest revision as of 23:18, 13 November 2026


LumiWiki › Main Page › Performance & Settings

Welcome to the Lumiose Online performance and settings guide.

This page provides recommendations for improving performance, diagnosing graphical issues, and configuring Lumiose Online across supported platforms.

Performance may vary depending on hardware, operating system, graphics drivers, game version, and installation method.


Performance Recommendations
The recommendations on this page are general troubleshooting guidance unless explicitly identified as tested configurations. Hardware requirements and expected frame rates will be documented as reliable testing data becomes available.

Supported Platforms

Lumiose Online supports four installation methods.

Platform Method Primary Performance Factors
Windows ZA Recomp (Native) CPU, GPU, graphics drivers, resolution, and game settings
macOS MonZaMac (Native) Apple Silicon hardware, macOS version, and graphics configuration
PC Eden Emulator CPU, GPU, graphics backend, shader compilation, and emulator settings
Nintendo Switch Atmosphère Console hardware, game version, and system configuration

Each platform has different configuration options and performance characteristics.

Windows Standalone Launcher (ZA Recomp)

The Windows standalone launcher runs Pokémon Legends: Z-A through ZA Recomp without requiring a traditional console emulator.

Performance depends on several factors, including:

  • CPU performance
  • GPU capabilities
  • Graphics driver version
  • Available system memory
  • Display resolution
  • Graphics settings
  • Background system activity

The following recommendations provide a starting point for troubleshooting performance issues.

Component Recommendation
Operating System Use a supported, up-to-date Windows installation.
Graphics Drivers Install a compatible driver from the GPU manufacturer.
GPU Selection Ensure the game uses the intended graphics processor.
Display Resolution Reduce resolution if GPU performance is limiting frame rate.
Background Applications Close unnecessary resource-intensive applications.
Storage Ensure sufficient free space is available for game files and updates.

Graphics Drivers

Outdated or incompatible graphics drivers can cause:

  • Game startup failures
  • Rendering artifacts
  • Unexpected crashes
  • Poor performance
  • Graphics initialization errors

Download graphics drivers from the appropriate manufacturer:


Driver Troubleshooting
If the game crashes during graphics initialization or produces rendering errors, verify the installed graphics driver version before reinstalling Lumiose Online.

Selecting the Correct GPU

Some computers contain both integrated and dedicated graphics processors.

On Windows 11, you can configure the preferred GPU for a particular application:

  1. Open Windows Settings.
  2. Navigate to System → Display → Graphics.
  3. Locate the ZA Recomp game executable, or add it as a desktop application.
  4. Select the application and open its graphics options.
  5. Select High performance if it corresponds to the intended dedicated GPU.
  6. Save the configuration and restart the game.

The available options depend on the computer's hardware and graphics configuration.

Display Resolution

Higher rendering resolutions generally increase GPU workload.

If performance is limited by the graphics processor:

  1. Open the available game or launcher graphics settings.
  2. Reduce the rendering resolution or resolution scale, if supported.
  3. Apply the changes.
  4. Test performance in the same gameplay area.

Avoid changing several graphics settings simultaneously when diagnosing a performance problem.

Frame Rate and Synchronization

Frame rate behavior may be affected by:

  • Display refresh rate
  • V-Sync
  • Frame rate limits
  • GPU driver settings
  • Variable refresh rate technologies
  • Game or launcher implementation

Not all options are available in every version of ZA Recomp.


Frame Rate Modifications
Do not assume that removing frame rate limits or forcing driver-level settings will improve performance. Some settings may introduce stuttering, visual artifacts, or unexpected game behavior. Test changes individually.

macOS (MonZaMac)

MonZaMac provides a native macOS implementation of Pokémon Legends: Z-A for Apple Silicon systems.

Performance may depend on:

  • Apple Silicon chip model
  • Available unified memory
  • macOS version
  • Display resolution
  • Graphics configuration
  • Background application activity

General Recommendations

  • Use a supported macOS version.
  • Keep MonZaMac updated.
  • Close unnecessary resource-intensive applications.
  • Test lower rendering resolutions if performance is GPU-limited.
  • Monitor system temperature and sustained performance during longer sessions.


MonZaMac Requirements
MonZaMac requires Apple Silicon and macOS 15 or later. More detailed hardware recommendations will be added when verified performance data is available.

Eden Emulator (PC)

Eden uses emulation to run Pokémon Legends: Z-A on PC.

Unlike the native launchers, emulator performance may be affected by the overhead of translating console operations to the host system.

Important factors include:

  • CPU single-threaded and multi-threaded performance
  • GPU capabilities
  • Graphics backend
  • Shader compilation
  • Graphics driver compatibility
  • Emulator configuration
  • Available system memory

Graphics Backend

Emulators may support different graphics backends, depending on the application version and operating system.

The selected backend can affect:

  • Compatibility
  • Rendering accuracy
  • Shader compilation behavior
  • Performance
  • Stability

If graphical errors occur, review the graphics backend options available in your installed Eden version.

Do not assume that a particular backend provides the best performance on every system.

Shader Compilation and Stuttering

Shader compilation can contribute to temporary stuttering during gameplay.

Symptoms may include:

  • Brief frame time spikes
  • Stuttering when new effects appear
  • Performance fluctuations when entering new areas
  • Temporary pauses during certain visual effects

Some shader-related stuttering may decrease as relevant shaders are compiled or cached, depending on emulator behavior.


Diagnosing Emulator Stuttering
If stuttering occurs primarily when new effects or environments appear, shader compilation may be contributing. If stuttering is continuous, investigate CPU load, GPU load, graphics settings, and driver compatibility.

General Recommendations

  • Use a compatible, up-to-date graphics driver.
  • Review the graphics backend configuration.
  • Avoid enabling untested emulator modifications.
  • Reduce rendering resolution when GPU-limited.
  • Check CPU and GPU utilization during gameplay.
  • Test configuration changes individually.

Network Configuration

Lumiose Online requires network connectivity for multiplayer functionality.

Ensure Airplane Mode is disabled in Eden.

See Eden Installation Instructions.

Nintendo Switch (Atmosphère)

Lumiose Online supports Nintendo Switch consoles running Atmosphère custom firmware.

Performance may vary depending on:

  • Console model
  • System firmware version
  • Atmosphère version
  • Game version
  • Installed modifications
  • Background system activity

General Recommendations

  • Use a compatible Atmosphère installation.
  • Verify that the installed game version is supported.
  • Avoid combining untested modifications.
  • Test whether a performance issue also occurs without unrelated modifications.
  • Record the circumstances in which performance problems occur.


Console Performance
Nintendo Switch hardware has different performance constraints from native PC installations. PC-specific graphics and driver recommendations do not apply to the console.

Common Performance Issues

Low Frame Rate

Low FPS may result from hardware limitations, graphics settings, or platform-specific performance problems.

Recommended troubleshooting:

  1. Confirm that your hardware meets any published requirements for your installation method.
  2. Check CPU and GPU utilization.
  3. Verify that the correct GPU is being used, where applicable.
  4. Reduce rendering resolution if supported.
  5. Close unnecessary background applications.
  6. Compare performance in multiple gameplay areas.

If the issue persists, record the hardware specifications and the approximate frame rate.

Stuttering and Inconsistent Frame Times

Stuttering refers to irregular frame delivery, even when average FPS appears acceptable.

Potential contributing factors include:

  • Shader compilation
  • Asset loading
  • CPU bottlenecks
  • Background processes
  • Graphics driver behavior
  • Frame synchronization settings

Recommended troubleshooting:

  1. Determine whether stuttering is continuous or occurs only during specific events.
  2. Monitor CPU and GPU utilization.
  3. Check for resource-intensive background applications.
  4. Review graphics and synchronization settings.
  5. Test whether the problem occurs consistently in the same location.

Graphics Rendering Problems

Graphics issues may include:

  • Missing textures
  • Flickering objects
  • Incorrect lighting
  • Visual artifacts
  • Corrupted graphical effects

Recommended troubleshooting:

  1. Verify the installed graphics driver version.
  2. Confirm the game and mod versions.
  3. Disable unrelated graphics modifications temporarily.
  4. Review platform-specific graphics settings.
  5. Record the affected location or visual effect.
  6. Capture a screenshot or video if the problem can be reproduced.

High CPU or GPU Utilization

High resource utilization is not necessarily a malfunction.

For example, high GPU utilization can be expected when the game is using most of the available graphics processing capacity.

Investigate resource utilization when it is accompanied by:

  • Unusually low frame rates
  • Sustained stuttering
  • Thermal throttling
  • Unexpected system instability
  • Significant performance degradation

Performance Degradation Over Time

If performance becomes worse during an extended gameplay session:

  1. Record how long the game was running before performance degraded.
  2. Check CPU and GPU temperatures.
  3. Monitor system memory usage.
  4. Determine whether the problem occurs in a specific area.
  5. Restart the game and test whether performance returns to normal.
  6. Report whether the issue is reproducible.

Performance degradation over time may have several causes and should not automatically be attributed to a memory leak.

Collecting Performance Information

When requesting assistance with a performance problem, provide:

Information Example
Platform Windows standalone launcher
Operating System Windows 11
CPU Intel Core i7 or AMD Ryzen 7 model
GPU NVIDIA GeForce RTX or AMD Radeon model
RAM Installed system memory
Game Version Pokémon Legends: Z-A update version
Lumiose Online Version Installed launcher or mod version
Resolution Display and rendering resolution
Frame Rate Approximate FPS and observed fluctuations
Problem Location Area or activity where the issue occurs

Include any relevant diagnostic logs, screenshots, or recordings.


Useful Performance Reports
A report describing when and where performance problems occur is often more useful than an FPS number alone. Include whether the problem is consistent, intermittent, or specific to certain gameplay events.